D&D Solo Adventures


Taker

You have found Drovins Cabin.

Terrain Layout

View Map Legend

download Download Printable Map: Drovins Cabin (Exterior)

Area Description


gametipIf you are coming from the well area, place your miniatures on s1a and s1b, if you are coming from the memorial area place your miniatures on s2a and s2b.

You have found the remains of Drovins cabin in a small Grove. There is a pond surrounded by large rocks and reeds near the cabin (Rocks, Pond, and Cabin are all difficult terrain). It is almost dark. A light source is required, otherwise you have dim vision. The full moon over the forest trees provides only dim lighting.You can hear whispering coming from within Drovins Cabin

Rocks: You can climb ontop of a rock with a DC15 athletics check, however, as the wraiths are hovering enemies, you do not gain combat advantage. Rocks are difficult terrain.

Cabin Roof: Your pc's can climb up ontop of the roof of the cabin with a DC15 athletics check. However, you also do not receive combat advantage from this.

Cabin Debris:The logs scattered around the cabin are not difficult terrain

Encounter!

Enemies

a) Wraith (MM page 266)
b) Wraith (MM page 266)

Tactics

The wraiths lurk around the cabin. One rises up from out of the rubble of the caved in roof and the other lurks on one side of the cabin. The wraiths attack together, taking advantage of areas of difficulty terrain that does not inhibate them.

 

After Combat:

Search the bodies:

Explore

 

Choose a root action:

1) Path to the well
2) Examine the pond
3) Examine the cabin door
4) Path to the memorial

1) Goto to the well (you can not turn back at this time)

2) Examine the pond:

3) Examine the cabin door:

Before you continue roll an arcana check on the cabin door: (Roll Dice)

a)
i) Search for trap on object(3) (Roll Dice) Result
ii) Disable trap on object(3) (Roll Dice) Result

b)
Open Cabin Door:

4) Goto to the memorial (you can not turn back at this time)


Results

Result 1